Becoming Game Dev Guy | Everbound Updates

Hello, there! Looks like I’ve finally found something to focus on. It seems the project I am developing that generates the most interest is Everbound. That’s good news, because it is the one that offers me the most opportunities to try out different kinds of art and keep myself entertained. It’s no secret to the folks who watch my Twitch streams that I struggle to focus on a single thing, but I want to get the channel going and Everbound is a single thread that we can all follow together. It’s also something that I would really like to build hype for, because I have already put so much work into developing the world. This means that there will be less content centered on the Bender costume, although I will continue to work on that in my free time and release updates at major milestones. I will also still be streaming progress on that build for some moments of key assembly and testing. The fact of the matter is, though, something like a costume is so stop-and-go that it is hard to realistically maintain a broadcast unless I am saving up a whole bunch of work on it to do in the stream, which doesn’t seem practical to me.

Everbound, however, has so many different elements that I need to be working on all the time that it offers me the chance to simultaneously be a variety art channel and one that is singularly focused on the development of a larger project. I think I might also do some additional blog posts like this one to talk about the development of the world and some of the lore therein, so keep an eye out here if you’re looking for some of that. I will be continuing to release updates on the art and coding related to development, and you can find this week’s new video here.

I believe I have solved the targeting problem that I was seeing in the NPC pathfinding, and I detail that in the second part of this week’s video. Short blog post this week because I am running behind and just want to get caught up, but I will detail my progress more in next week’s post. That’s all for now, thanks for reading. It’s been a blast as always! I’ll see you in the next one.

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Fire and Fangs | VR Sculpting for Everbound

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NPCs with EYES! | Unity Game Development