Is Everbound Still Happening?

In short, yes! Over the course of 2023, I took stock of my unruly pile of projects and decided to focus on a handful. I have since dropped down to 3, which I explain in the post, Restarting the Blog. Part of ‘23 involved proving to myself that I could finish a game. And I did! It’s called TufTower. I have been running into some issues posting the game on mobile app stores, but it is complete. What I may do to finish it up is just flip it to a web game and throw it up here on the site as a part of my portfolio. In honesty, though, TufTower was just intended to be a Unity learning experience so that I could go into Everbound with more comfort on the platform.

Unfortunately, Unity did what we all know they did, and now I don’t feel a lot of trust for that platform. Of course, that means I have fallen back to learning a different game engine, as I will now be working in Unreal. I still think it’s ideal to build a smaller game in the engine first to get comfortable, as some of the mechanics I want in Everbound would be easier to implement with some experience. My practice game for Unreal is an automation and resource management game, and it may never see the light of day, but I am starting to learn unreal’s node coder and I have some things functioning. We’ll see. If I end up really liking it I may polish it up and release it on PC.

In the meantime, progress for Everbound is still being made. I am still modeling and rigging monsters, sculpting out the map, writing storylines and designing characters. Everbound will take a long time to complete, so I decided to shift it to second place and give center stage to a project that I know will have a more consistent difficulty level and, as a result, release schedule. That project is my comic book, Megalomania, cowritten by myself and Emily, illustrated by me. You can find more about that in my recent post.

Thanks for reading! I’ll see you in the next one.

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